Designing a complex system that works across multiple panels of a single artifact was very daunting in the beginning, though I think our approach to the design process was really helpful in managing the work.
Approaching one panel at a time was much easier to manage, and using the three appeals to structure my map was actually incredibly helpful. Rather than hindering any idea generation, having the base structure of the appeals allowed for more fluid and meaningful ideation to occur. The appeals expanded my approach to my subject, and allowed me to produce a more engaging piece than a literal representation of my information. Using them helped me create a piece that is more conceptually and visually cohesive.
Using the tropes were also very helpful. Considering the use of metaphor helped me to structure my entire piece, as I used the metaphor of an improv show’s structure falling apart throughout the show to visually represent my information throughout the piece. Metaphor also appears more concretely in my third panel, with the use of octopus tentacles and bird wings to represent both the possible divergence of topics in improv and the writhing quality of emotions and the structure of the mind, respectively. In my first panel I use synecdoches to represent entire groups of people or works of film, and I amplify these representations by showing more than one example. I also amplify my images in my second panel by expanding them with hand drawn elements.
Thinking about my audience of improvisers, therapists, or individuals in need of either a hobby or social skill building, helped me layout the order of my panels. My audience choice dictated the hierarchy of my information.
I was really intrigued by the interactive qualities of the artifact, especially because I felt like interactivity is a base idea of improvisation, itself. I drew attention to the interactivity by switching the orientation of the final panel and forcing the viewer to physically reorient the page in order to read the information.
I used images of Ian and his group, Nothing I’m Proud Of, from screen stills of my video. I also used information and quotes from my interview with Ian.
Sometimes I would become frustrated and overwhelmed by the task of designing three panels to be simultaneously independent and cohesive. I would also become frustrated when working through different iterations because I wasn’t happy with their appearance, but I was also able to recognize the importance of these different iterations, as I used them to work out the kinks in my presentation of my information.
I needed more refined image treatment skills and a wider range of image generation skills for this project. I was able to improve in both areas, as I learned new skills with image cropping and with using the tablet to generate hand-drawn images.
Next time I would like to be quicker in my iterative process, as I feel like my final product could be even more refined had I worked through even a few more versions.
I think the crits worked well for both the process and the final. I valued the opportunity to verbally discuss my ideas and direction within groups, but also enjoyed how candid and honest people can be in a silent crit. Sometimes I would’ve liked the opportunity to articulate the rationale behind my choices, but then I realized that I will have to be producing artifacts that are understandable and expressive on their own.